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Friday, October 19, 2012

Update 22 - Dungeon Colony Version 0.1.7.11

Dungeon Masters!

This weekend update brings big improvements to the game engine, especially in terms of the inventory UI and how objects are handled on the game map. Along the way, I cleaned up a lot of code that needed cleaning and fixed some nasty bugs at the same time. Its a gloomy day which calls for more coding with nyan cat so stay tuned for some new announcements. 

Wednesday, October 10, 2012

Update 21 - Dungeon Colony Version 0.1.7.9

Got a new clay Pot added to the list of craft-able items:

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It requires 4 clay to produce 4 pots. For now you can craft them anywhere, but soon you will have to burn them in the furnace. For a list of all items check out the wiki: 

Sunday, October 7, 2012

Update 20 - Dungeon Colony Version 0.1.7.7

In this version, I finally fixed the last known issue in the new light-engine and also added a new object - the barrel. At the moment it's just another container, but soon it will hold liquids too. 

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Other updates include:

  • Made speed also a function of weight carried
  • Fixed issue with skills for all speed attributes
  • Continued work on map design and main quest design 

Friday, October 5, 2012

Update 19 - Dungeon Colony Version 0.1.7.4

Yea, this update has the same version number as the last update, little mistake.

This fixes another bug with the new light engine. But I also discovered one more bug, which I will tackle another time. Also continued design work on the main quest =)

Thursday, October 4, 2012

Update 18 - Dungeon Colony Version 0.1.7.4

I started counting the posts, mainly because I love counting and numbering stuff! This update includes some important bug fixes for the new light engine and some others:

  • A few issues with caching which displayed the wrong cached result on different occasions resulting in incorrect shadows
  • Sometimes, workers would steal the bed of the Dungeon Master! Bad Minions!! 
  • Also the dungeon master wasn't able to reach his bed on certain occasions, which were problems of the pathfinder.

Wednesday, October 3, 2012

Update 17 - Dungeon Colony Version 0.1.7.1

This release adds significant performance increases to the new light engine by caching light mask textures which can be reused, rather than recalculating and blending each light source on every update.

Tuesday, October 2, 2012

Version 0.1.7.0 - New Light Engine

Hi Everyone, 

The new light engine is out!

Dungeon Colony is a game about Dark Dungeons: one main game element is to create a dark atmosphere that the player can light up using different light sources he/she can craft. If no light is present the Dungeon is pitch black.  

This version completes the upgrade to the new Light Engine v1.0. It completely replaces the previous engine which was a prototype in terms of how the environment should feel. The new light engine uses 2D hard edge shadow blending techniques that distribute light more naturally than the previous engine. Currently, wall corners emit shadows which are generated dynamically. 

This first release of the Light Engine will remain as is for a short while to debug any issues with the shadows and to test performance on large maps with many light sources. Since the player can add as many lights as desired, this could bring down the performance. But if it's stable and performance is acceptable, I will upgrade the engine to include other elements (i.e. soft shadow edges, better blending of multiple lights, colors, sizes, moving lights etc.).

Below is a screenshot of a new light scene: 

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If you haven't tried out Dungeon Colony yet, download the free alpha at DungeonColony.com. Follow me on twitter for the latest development updates.