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Thursday, August 29, 2013

Dungeon Colony Version

Dev-log from this week's nightly development brings Dungeon Colony to (v0.1.8.191):

- Dungeon Master leaves book stand when done researching a topic and displays a message to the player to select a new research topic from the list.
- Fixes bug that showed wrong warning message when trying to rearm a wooden spike trap.
- Fixes issue with collision detection and objects placement on map.
- Reduces the collision rectangle for stockpiles allowing creatures to walk over the border. This helps also fix bugs with certain games from alphas who reported minions being stuck due to stockpiles blocking the way.
- Stockpiles can now be moved and replaced once build, that is if they are not filled with too much material. If it's too heavy, then you will have to first move resources from the stockpile before moving the board elsewhere.
- Traps are now triggered by enemies and neutral units: Boars walking into a trap will trigger it too.

Play the alpha free, and if you like it, support development by pre-purchasing the game. Thank you =)

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