Hi, I'm Sebastian and this is a development blog about the game Dungeon Colony. To read more about the game or download the Alpha and purchase an Early-Access Account, go to www.DungeonColony.com. On this blog, you will find summaries of new game releases, ideas about game features, notes about technical components, and anything else that relates to Dungeon Colony.
Enjoy and share - Thank you!
This version (v.0.1.8.161)
fixes a bug that I thought I fixed a long time ago and which was
mentioned to me countless times: when you try to move a dead creature,
the carcass is probably too heavy for your minions and when they arrive
to try to pick it up, they will say "That's too much to carry". Well if
your minions haven't carried out the command yet and if the carcass
disappears after a while, the command still exists and can cause your
minions to go nuts. To be honest, I didn't really fix the issue but
rather patched it. That is because of my larger side project to replace
the AI using behavior trees, which, hopefully, will take care of issues
I also made a small visual
change. Objects that you try to place in your dungeon, the rendering of
the preview now appear below the shadows (except for wall-torches).
Before previews would be rendered above the shadows in full brightness.
That didn't help much the player and just didn't look that nice either.
I have a few larger side projects. Like I mentioned, behavior trees are
one, and the other is to upgrade the plant life. So I also began work
on grass, flowers and herbs. Here is a sneek peek at some of these new
I am working on the plant-reproduction algorithm, which is fun, well.. more to come.