Buy on

Sunday, January 4, 2015

Dungeon Colony has been greenlit!

Hello Dungeon Masters!

Dungeon Colony has been Greenlit!

I have some great news: Dungeon Colony has been Greenlit! What a good way to start the new #indiedev year. This milestone is fantastic and highlights just what an amazing journey it has been to create the game of my dreams so far. Progress has been good and steady and I'm working towards a beta launch hopefully sometime this year.

Dungeon Colony isn't available in the store just yet. Before it gets there, I need to make some changes to the game and implement some Steam code. There are also a few business related obstacles that I need to complete. So stay tuned for more updates on that.

In case you are curious, I started my Greenlight page in March and I was greenlit mid December 2014. I surely didn't do much marketing (except for game updates) and am happy that the community decided on its own to vote the project into the store.

Dungeon Colony version out now.

I have made great progress on the campaign map which includes a lot of functionality that allows players to navigate the map and move maps from one level to the next.

The following gif shows the first 2 map icons and the road on which your units travel:

As you complete levels, more roads and destinations will be added to the map. You will carry over your units from level to level, keeping any experience they have earned. This feature is still in development.

Here is the complete list of changes in v0.2.4.0:

  • Adds notification icon when new comments are available to the player.
  • Splits Campaign Map into 4 smaller maps to fix bug with older GPUs.
  • Reads path locations and destinations from maps.
  • Adds Map Icon for Player Units.
  • Adds Ability to move player units from one location to another.
  • Adds Spawn Points for various unit types.
  • Allows setting count, direction and type of unit to spawn on map.
  • Allows placing spawn points from editor using a new Spawn Points Window.
  • Adds logic to transfer map units to level.
  • Adds Campaign Development Progress Window.

Friday, December 12, 2014

Better precision selecting objects, Comments on suggestions, a new help window and more...

Update: I've uploaded a fix to a bug that crashed the game for many players when you tried to use the new selection feature mentioned below. New Version: v0.2.3.35.

Today's release (v0.2.3.33) brings changes to the game engine and the website:

1. Better precision when selecting items on the map

One frequently mentioned issue had to do with the way you select items that are overlapping each other. The problem was that you wanted to select some loot from the ground, but there was also another object or creature in the way. Before, you wouldn't be able to just select that object. Instead would have to move the creature out of the way first. That would become a big issue, if there were more than 2 or 3 items or creatures over the same spot.

To solve this problem, you can now use the Control key with the Mouse in order to select and cycle through each item overlapping one another. (This works with both Left and Right Control +Left Mouse).

Once you press Control, you will see a little yellow indicator around the mouse, letting you know that you are in select mode. There is a priority built in which determines the type of item that is selected first:

  1. Your Units.
  2. Enemy Units.
  3. Neutral Units. 
  4. Objects.
It wasn't so easy to demonstrate,  but the following gif kind of shows how i'm cycling through 2 units and mushrooms that are on the ground, depending if the creature is in the collision rectangle determines if it is going to be selected and cycled. You can also see that I'm pressing Control because of the yellow circle that appears: 

It is also worth mentioning that the selection cycle does remember the items it has selected previously. It does so by storing a reference to each item or creature. This is helpful when an item is at some point in the list but then at another point is not any longer. This can become apparent in the above example when you see a minion walk in and then out of the area where I am trying to select. So what that means is that the order in which the items are selected and cycled through is preserved, even if a minion walks in and out of that selection area. 

2. Comment on suggestions

The built-in feedback system allows players to submit feedback, suggestions, bugs, and more. Today, I am adding the ability to write comments on each post that is submitted. This allows you to discuss with other players each post. Depending on how well this works, I will probably add more functionality in time. Here is a screenshot showing the comments section to the right: 

3. New Help Window

There used to be a help window that explained how to play dungeon colony. This was very old and had outdated information in it. I have updated the help window to use some of the newer features of the engine and included new tips. To access the help window, click on the question mark button in the right menu:

4. Website Updates

The website has also some new updates. The contact page has more information about development and the shopping cart has 4 new ways to buy or support the game. You can now even Give What You Want to send us a contribution to help keep development going. 

Here is a summary of all the changes in version
  • Adds ability to comment on any feedback.
  • Comments include comment, date, user, and optional response by developer.
  • Improves precision of selecting objects and creatures on the map.
  • Adds Control +Mouse click to cycle through objects and creatures overlapping each other.
  • Improves Input Class.
  • Changes Font on most Text Areas to use Currier New.
  • Increases the quest description text area size to fit text with the new increased font.
  • Reworks the Help windows, showing new tips on how to Play Dungeon Colony.
  • Adds new Purchase options to the web-site.
  • Updates the Contact web-site. 
  • Fixes bug when saving Levels without description.
  • Fixes issue with attacking when creatures are already facing each other.
  • Fixes issue with Enemies being stuck on map.

Sunday, November 30, 2014

Pine Trees add new wood source to Dungeon Colony

Happy Thanksgiving!

Pay What You Want is back: If you haven't reserved your copy of Dungeon Colony yet, you can get a mega deal today for Cyber Monday and buy Dungeon Colony for just $0.79 and save 84% ($4.99 regularly). The Sale allows you to set your own price and pay $0.79 or more if you wish :-).

Also new today is the next release to version The release adds a couple new objects to the engine, namely Pine trees and the Beer Barrel. Here's a screenshot combining the two:

The release also adds new crafting recipes to the objects that were introduced in the last couple of updates a few weeks ago. Here is a screenshot showing a few examples:

Finally, I fixed some of the weights of most objects and show how much anything weighs when it is selected on the map. Weight is important as it impacts how much a minion can carry and how it affects walking speed.

Next, I will probably focus again on the campaign mode, fix some bugs or continue on unit behavior... if you have any comments, please send me your feedback!

Monday, November 24, 2014

20 New Objects Added to Dungeon Colony

Hello Dungeon Masters!

The release from yesterday, November 23 adds an array of new objects to the game. You can find these objects in the editor and create your own levels to place them. Some of these objects can be crafted, and the crafting recipes will be made available soon.

The new objects include:

A wooden bench, wooden chair, small wooden table, large wooden table, round wooden table, buffet, 3 books, a scroll, a plate, a diamond, spider venom, 2 tomb stones, a stone cross, an anvil, a candle stand, and a stone crypt:

The next screenshot puts some of these objects into perspective showing them in a dungeon setting (click to enlarge):

What's next ? ... a bit more art I think. I have some new trees to add to the engine.

Friday, October 10, 2014

Dungeon Colony Version

Hi Dungeon Masters, 

Dungeon Colony (v. is out. This release includes a few new things that I've been working on last, random things mostly. E.g. you will find that I reorganized the tool box icons and put them in their own window frame. 

I also added a new set of fonts and will start implementing them throughout the engine. 
The TextArea controls include the new font capability (see Main Menu Screen). Additionally, TextAreas also have a new look as well as new scroll-bars that disappear. 

Besides the UI changes, I have also started on two other game concepts. One, is improved minion behavior, I am going to upgrade how minions use their resources and how their basic needs are met. For one, if a minion isn't doing anything, then the food and stamina bars are not going to be affected. This will prevent drainage and only consume resources if the minion is actually doing something. The second feature I've been working with is 'rooms'. This is still a proof of concept, but the goal is to give creatures rooms that they own instead of having them sleep anywhere on the ground. While I'm still working on the design of these features, I will probably side step and begin adding new craft-able objects and blue prints. 

Until next time...

Saturday, September 6, 2014

Dungeon Colony Version

Today's release updates Dungeon Colony to 0.2.3.x. The release is a major milestone as it includes all of the features that I initially set out to accomplish for this game. This is quite a long time ago, so a lot of new goals have been added since then. I'm also releasing a new Map Editor to the game. With the first version of the editor completed, I am excited to move back into game design. There are a lot of game elements that have been waiting to be completed. You can also expect new content in the next major release.

Summary of updates in include:
1. Updating usernames.
2. Newsletter opt-in.
3. New: In-Game Map Editor.

1. Some Dungeon Colony usernames are currently set to the email address. Many account holders have requested the ability to change usernames. This feature is available and can be accessed here:

Upcoming features in Dungeon Colony will allow you to interact with other players. To protect your email address, any user account that still uses the email address as the username will not be able to use these features until the username is changed.

Additionally, you can also do the following on your account page:
  • Change your email address.
  • Change your account password.
  • Change your username.
  • Set your newsletter preferences.
  • Access your game passcode.
2. I am launching a news-letter to send you development updates. In order to sign up and receive it I created an easy way for you to to opt-in: simply log into the game and check mark the Dev-Updates Newsletter button in the Main Menu. That’s it! You can also opt-in/out from the website listed above. If you would like to continue receiving email updates, please sign up for my news letter. (NOTE: This email is not a news-letter type email and you will not receive anymore email communication from Dungeon Colony in the future unless you sign up for news-letters. If you have opted-out you may still receive important emails regarding your account with us)

3. A few months ago I created a game editor that allows you to draw maps, add quest, configure properties of objects and creatures, include/exclude enemy waves, and add specific level winning and loosing conditions (... and much much more).

Today, I am releasing the editor to the public. The editor is still in a rough shape around the edges, nonetheless, if you haven’t already, you can try out the first level I created using the editor. On the campaign map, this level is called “First Arrival”. I am very interested in hearing your feedback, suggestions or wishes regarding the editor.

What's next? I am going to start adding new content including new craft-able objects and I am also starting to upgrade an existing game feature. Stay tuned for more updates.

Friday, August 15, 2014

Feedback & Voting System - Dungeon Colony Version

It's been almost 2 weeks since I've had a larger sale where you were able to set your own price and buy Dungeon Colony for as little as $0.01, yes one cent. The reason for the sale was the completion of version 0.2.1.x - Game Audio. I love these kinds of sales as they give everyone a chance to get the game and play it during alpha development. This can be a really good thing if you need to get a bit more feedback from actual players. And so it did: The response was great and the demand crippled my server. Moreover, I received an influx of emails which took an eternity to respond to. To overcome all of these issues I created a new way for players to communicate with me which I'm releasing today in version (Try it now here free). 

The In-Game Feedback System with Votes:

In order to organize all the bugs, comments, questions and feature requests in one place, I've long been wanting to use a forum of some sort where players can post such things. One solution had been to use an existing forum that's on some website, but there are forums just about everywhere: There is a forum on steam, indiedb, tigsource etc. And players have submitted bugs on all those platforms before, which leaves me with the problem that bugs are scattered around the web making it difficult for me to track them.

As a result I'm releasing a new experimental system where players can send me feedback from within the game.This system can be accessed from the Main Menu (see 'Feedback' button), but you have to be a registered user in order to send me something. Demo users do not have access to this.

The following screenshot is the Feedback List page. It shows all of the currently open bugs, suggestions, questions and feedback:

Any feedback that is submitted will not be shown immediately on the list page. I will first review it to make sure it is relevant and not spammy.

Vote Count, Up-votes, and Yes/No Votes:

Every player who as purchased an account gains access to the voting system. There are 4 categories of requests:
  • Bugs
  • Suggestions
  • Questions
  • Feedback
Users can vote on each of these categories, however, for bugs and suggestions each player gets only a total of 2 votes to distribute. For example, if a player likes a particular feature request she can vote for it. That leaves her with another vote to be used on another feature request or another bug. Votes cannot be undone. So be careful what you vote on. However, once a bug or suggestion has been completed, the vote is recycled back to the player, which she can use again on another item.

On the other hand, votes for Questions and Feedback are unlimited and help reveal the more interesting questions or feedback submissions.

Bugs, questions and feedback can only be up-voted, which causes the most voted item to appear at the top of the list. Suggestions on the other-hand have a YES or NO vote. This should help me determine the sentiment of the community over each feature request and whether I will end up creating it or not. Suggestions are merely for smaller feature requests and I will generally not take any larger game design requests.

The above screenshot shows how a request is submitted.