The update today is a fix to cloud loading, which fixes a bug when loading game save data for managing orders issued to minions: some orders got lost before.
I also started work on a new game feature... tba ;)
Hi, I'm Sebastian and this is a development blog about the game Dungeon Colony. To read more about the game or download the Alpha and purchase an Early-Access Account, go to www.DungeonColony.com. On this blog, you will find summaries of new game releases, ideas about game features, notes about technical components, and anything else that relates to Dungeon Colony. Enjoy and share - Thank you!
The update today is a fix to cloud loading, which fixes a bug when loading game save data for managing orders issued to minions: some orders got lost before.
I also started work on a new game feature... tba ;)
The main addition today is a notification system. These are messages that help notify the player when certain events occur. Currently notifications are displayed when minions need your attention. That is if they are hungry or can't find a place to rest or if they want to get paid.
Log Summary:
NEW
BALANCE
BUG
I added a bit more functionality to the ShaderEngine which allows to use light information as game properties. Implementations may be announced soon.
The other main addition is a new enemy type: The Spider
Spiders do not enter the game like the other enemies, who march from nearby cities towards your dungeon - instead, spiders already nest and hide on the map.
To summarize the changes:
NEW
BUGS
While still free, download Dungeon Colony.
I finally updated to LWJGL 2.8.5. That's not the only change, there are also some new bug-fixes:
Update
Bugs
Today I spent some time reducing memory requirements in many areas. Additionally that also caused a reduction in game save size, which is great for the game server.
I also added a new indicator which shows when one of your creatures can be leveled up. It is a small golden cross that flashes close by the unit:
Summing up this update:
Performance:
New:
Balance:
Bugs:
Happy New Year Dungeoneers!
After a brief winter break we are back with an update. Over the holidays internal changes have strengthened the project and we are looking forward to development in 2013.
This update bring a range of bug fixes and an upgraded Shader Engine 2.0. This means primarily faster rendering as well as softer shadows. The following screenshot shows the soft shadow effect emitted by the light sources:
(click image to enlarge):
No matter how many lights you have on the map (zoomed-in or out), the performance will not suffer any longer. The new light engine also sets the stage for light-dependent elements that will be introduced shortly. Soon you can also expect new light sizes so that some objects cast light with different radii.
This is a brief summary of the changes made for this update:
New:
Bugs: