Besides fixing bugs, I also went to the IGDA summit a few days ago and continued expanding on the business side of being an indie game developer. In fact, I will spend a lot of my time in the coming weeks focusing on business. For that, I want to thank all of the players who have supported the game so far. Once the business side is setup, I will begin expanding development into new areas. I am very excited about that, but that's all I can say for now. So don't expect to many game development news in the next couple of weeks.
There are two issues I want to mention as they have been reported frequently:
- Sometimes, minions are not able to find food or coins which causes problems with the AI. Also, the activity counters over the chest or dining table may increase to huge numbers due to a similar bug. (Thanks Karsten B.) I haven't found the bug yet, since I had trouble recreating it, but I suppose it has to do with the reach-ability of objects. If you can recreate it and if you save your game before it occurs, please let me know. Thanks!
Here is a summary of the changes/fixes since the last post:
- fixes bug with dead spider sprites
- fixes null pointer exception with minon-order locations when loading a game.
- improves performance with pathfinder
- fixes null pointer exception with order manager
- increases food output of nuts from 10 to 20 points
- removes fuel points from fur
- re-balances flower growing algorithm
- increases starting meat to 7 pieces
- improves bug notifications to server
- fixes bug that caused minions to be stuck when building walls over them (Thanks Johny193).