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Thursday, November 29, 2012

Update 29 - Dungeon Colony Version 0.1.7.33

Minor Bug Fixes: 

  • Fixes Bug with tool-tip being displayed on the map, even if the mouse is over a window. 
  • Fixes Bug with wall objects, like the torch, being placed on the ground rather than on the wall. 
  • Fixes Bug With Events for objects that are out of the reach of your creatures.
  • Fixes Bug With Main Menu Button Displays. 
  • Fixes Bug Loading Traps.

 Upgrades: 

  • Updated the Crafting Mouse-Icon.

Wednesday, November 14, 2012

Update 28 - Dungeon Colony Version 0.1.7.27

This update includes a lot of new art, an upgraded auto-tile system and improved random-map-generator. 

Ground Tiles

The previous tile system used a simple Auto-Tile approach, but was limited and didn't allow to cover single tiles. This new set of tiles uses an 8-bit approach to check neighboring tiles for overlapping material. Currently, tiles overlap based on the Hierarchy: Grass over Dirt over Rock over Water. There is also a bigger selection of tiles to choose from, making it more diverse and expandable for future tile combinations. Here are a couple of screenshots:

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UI Art

The UI also received a refresh. Every window/frame now has a border. The window can be dragged with the mouse by dragging the border and allows the player to place windows strategically to better control the dungeon and other game controls at the same time. Additionally the inventory cell background sprites have been improved: The following screenshot shows these improvements:

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Saturday, November 10, 2012

Update 27 - Dungeon Colony Version 0.1.7.25

Today's update adds new structure to the behavior of the workers. When workers carry resources or objects to a storage container, such as the chest or the workbench, they will decide what to do if there is a problem. For example, if they arrive and find that the chest is destroyed or if it is full, then they may try to find another chest to store items in .
Additioanlly, sometimes you may not want your workers to put certain items into a container. A new feature now allows you to designate and control what can be stored in a container.
You can either select the items that can be stored in the container while ignoring all others. Or you can set the items that are not allowed in the container while allowing everything else. This is done by using the following new window - From the Inventory window click on the settings button. In the new window, you have two lists: The left list are all the items you have discovered. The right list allows you to set which items can be stored within the selected container:
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