This update includes a lot of new art, an upgraded auto-tile system and improved random-map-generator.
Ground Tiles
The previous tile system used a simple Auto-Tile approach, but was limited and didn't allow to cover single tiles. This new set of tiles uses an 8-bit approach to check neighboring tiles for overlapping material. Currently, tiles overlap based on the Hierarchy: Grass over Dirt over Rock over Water. There is also a bigger selection of tiles to choose from, making it more diverse and expandable for future tile combinations. Here are a couple of screenshots:
UI Art
The UI also received a refresh. Every window/frame now has a border. The window can be dragged with the mouse by dragging the border and allows the player to place windows strategically to better control the dungeon and other game controls at the same time. Additionally the inventory cell background sprites have been improved: The following screenshot shows these improvements:
Great post thannkyou
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