This update brings some bug-fixes to load and save functionality; thanks to 'Garthy' at tigsource.com for discovering these bugs.
log:
- Fixes bugs with loading and saving games.
- Rearranges some Recipe-book items.
- Renames Master's and Worker's beds.
Hi, I'm Sebastian and this is a development blog about the game Dungeon Colony. To read more about the game or download the Alpha and purchase an Early-Access Account, go to www.DungeonColony.com. On this blog, you will find summaries of new game releases, ideas about game features, notes about technical components, and anything else that relates to Dungeon Colony. Enjoy and share - Thank you!
This update brings some bug-fixes to load and save functionality; thanks to 'Garthy' at tigsource.com for discovering these bugs.
log:
This weekend update brings a few new additions as well as some more bug fixes.
1.)
First, there are 2 new resource types - Sand and Steel:
Raw iron can be mined and processed into iron rods by melting it in a furnace. The resulting iron rod can be further processed into Steel. Steel replaces a few different blueprint requirements. Since cast iron can produce 5 steel bars, a treasure chest, for example, now uses 4 steel instead of 4 iron - making it far easier to build.
2.)
Next is the new Fire Bowl. A fire bowl can be made from Steel plates as follows:
It provides an additional light source to your dungeon and is more durable and more difficult to destroy by enemies.
Sand, on the other hand, does not yet have any uses; but that will change in the near future. Soon, Steel and Sand will both be processed in the furnace.
3.)
Additionally, due to the new recipes which overfilled the recipe book, new scroll functionality is now available next to the close button:
You can click on these two buttons to scroll up and down the list of craft-able objects. In addition, you can use the mouse-wheel or the shortcut keys 'Up' and 'W' for up and 'Down' and 'S' for down.
Finally, some small bugs with worker-behavior are now fixed, which caused the game to crash when executed.
If you haven't already, visit DungeonColony.com and download the free alpha.
This update includes bug fixes and new animations.
Go to DungeonColony.com to download Dungeon Colony - Alpha free!
Whenever the worker performs an action which requires to carry resources or objects from one place to another, the following animation now shows the worker's bag lifted over the shoulder:
Bug fixes include:
- Fixed bug when selecting Entities at special locations as well as when cycling through multiple entities overlapping each other.
- Fixed bug with enemy walking speed.
Happy Weekend!
New tiles are in. The Grass tile has been re-visited and transitions are now made between tile types: Grass grows over dirt. New tile types coming soon, so stay tuned for more updates.
Visit DungeonColony.com to download the latest Dungeon Colony - Alpha free.
Dungeon Masters!
This weekend update brings big improvements to the game engine, especially in terms of the inventory UI and how objects are handled on the game map. Along the way, I cleaned up a lot of code that needed cleaning and fixed some nasty bugs at the same time. Its a gloomy day which calls for more coding with nyan cat so stay tuned for some new announcements.
Got a new clay Pot added to the list of craft-able items:
It requires 4 clay to produce 4 pots. For now you can craft them anywhere, but soon you will have to burn them in the furnace. For a list of all items check out the wiki:
In this version, I finally fixed the last known issue in the new light-engine and also added a new object - the barrel. At the moment it's just another container, but soon it will hold liquids too.
Other updates include:
Yea, this update has the same version number as the last update, little mistake.
This fixes another bug with the new light engine. But I also discovered one more bug, which I will tackle another time. Also continued design work on the main quest =)
I started counting the posts, mainly because I love counting and numbering stuff! This update includes some important bug fixes for the new light engine and some others:
This release adds significant performance increases to the new light engine by caching light mask textures which can be reused, rather than recalculating and blending each light source on every update.
Hi Everyone,
The new light engine is out!
Dungeon Colony is a game about Dark Dungeons: one main game element is to create a dark atmosphere that the player can light up using different light sources he/she can craft. If no light is present the Dungeon is pitch black.
This version completes the upgrade to the new Light Engine v1.0. It completely replaces the previous engine which was a prototype in terms of how the environment should feel. The new light engine uses 2D hard edge shadow blending techniques that distribute light more naturally than the previous engine. Currently, wall corners emit shadows which are generated dynamically.
This first release of the Light Engine will remain as is for a short while to debug any issues with the shadows and to test performance on large maps with many light sources. Since the player can add as many lights as desired, this could bring down the performance. But if it's stable and performance is acceptable, I will upgrade the engine to include other elements (i.e. soft shadow edges, better blending of multiple lights, colors, sizes, moving lights etc.).
Below is a screenshot of a new light scene:
If you haven't tried out Dungeon Colony yet, download the free alpha at DungeonColony.com. Follow me on twitter for the latest development updates.